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Peter Monks's avatar

This was interesting to read. It reminded me of the time I played Castlevania Symphony of the Night (which I wrote about). I kept bouncing off it initially because of the preconceptions I had about it, and couldn't understand why I wasn't enjoying it much. When I understood the game on its terms and how it should be played it all clicked into place. Which sounds a bit like your experience.

It's interesting though that The Outer Worlds lets you go so far down a "bad" path. You say that it's a positive that you have the freedom to do that, but I wonder also if that's a design flaw. I'm not familiar with games like this or Fallout, is this typical of this RPG style?

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