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ROP's avatar

I for one, did not afford to spend the time on a Dark Souls game, unfortunately. Yet... I appreciate them so much.

My experience with DS games? I heard that DS was a "killer" game, but also heard that for many people, like yours as another example, DS brought comfort along amazement... for some even in their darker times of life.

So, instead of starting a run... I started a Youtube playthroughs of it... I was so amazed... so much so that I started watching documentaries, story analysis videos, essays on it's aesthetics, gameplay and how DS teaches you to play... could not stop and this was over quite the period.

Weirdly... even tough I've not actually played it... in my mind I remember it as fondly as my favorite games... maybe even similar as you remember it "reminiscing back to the time in life that was simpler, a bit more peaceful, and finding those moments of beauty amid the chaos". I know it's ways, secrets, fav zones... It's a wierd and cool feeling, but still part of my life, in a different way.

PS. Great writing! :)

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Jim Mander's avatar

Three things always stick with me about DS2. The first is the layout, and how disjointed the areas sometimes are from one another - it's usually excused as a 'lands converging' or dream state situation, but it's sometimes hilariously unsubtle. I remember after beating DS2 [I also preordered it] me and my friend met at a cafe and played a game where we tried to map out from memory how the game's progress went.

The second is how much more effort they put into both NG+ and the packaged rerelease, Scholar. Both are full of extra changes that make the playthroughs at least somewhat fresh for someone who finished the original game, and the NG+ changes especially feel like they were trying to re-engineer some of the World Tendency mechanic from Demons Souls into a more sensible system. I still don't understand why Scholar was almost completely reshuffled the way it was, but it's kind of cool.

But most of all, I think about the mechanics that didn't quite come into their own, which could have made DS2 stand out even more from the rest of the FromSoft games but wound up half baked. The lighting and torches are a good example - there are a few spots early on where you're encouraged to sacrifice one hand to carrying a flame, which you can use to permanently improve the lighting and give you a new spot to spark up, and the enemy and environmental behavior play off of it, with some enemies being afraid of the fire, backing away from you defensively, and others taking advantage of it, by throwing oil pots at you. That seems like it could have been a bigger focus of the game, but fell to the wayside as the lighting in general was made less oppressive. Same for the power stancing, the bonfire ascetics unlocking NG+ or beyond content without needing to finish the game, covenants with alternative objectives and unique gameplay.

I still revisit DS2 occasionally, though the last few times have been to check out some mods. My most recent playthrough, I did the Seeker of Fire 2.0 mod, and I actually really liked it - it rearranges the areas, which would be more confusing if DS2's layout wasn't already confusing enough, and makes surprisingly substantial changes to enemy and item placement. Generally it makes the game's difficulty a bit more even, and very frustrating areas a lot more tolerable. The best changes are probably to the bosses - some of the bosses that are normally too weak, too frustrating, or in an awkward place have been completely replaced or moved, and gotten new attacks or tweaked mechanics too.

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